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Lunch Break: Consumable

This was a six-month junior project where our team of 18 set out to make a complete game. I was one of three 3D modelers, and most of my work focused on creating assets that matched the team’s visual goals: bright and easy-to-read colors, flat tones for environments to avoid overstimulation, and a toon-style.

We worked under performance guidelines where most objects stayed around 100 faces to avoid lag, since it is a shooter game. So I focused on clean silhouettes and readability over small details.

Apple & Sandwich

Apple & Sandwich

Chips & Fish

Chips & Fish