This was a six-month junior project where our team of 18 set out to make a complete game. I was one of three 3D modelers, and most of my work focused on creating assets that matched the team’s visual goals: bright and easy-to-read colors, flat tones for environments to avoid overstimulation, and a toon-style.
The Elevator was originally designed to be a loading screen for the player. They can upgrade their weapons when in the elevator and heading to the next level. The game also has an office and ocean theme, so I think a simple shader that moves the fish to entertain the player a little would be nice.
Shader: fish