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Lunch Break: Hero Assets

This was a six-month junior project where our team of 18 set out to make a complete game. I was one of three 3D modelers, and most of my work focused on creating assets that matched the team’s visual goals: bright and easy-to-read colors, flat tones for environments to avoid overstimulation, and a toon-style.

These are hero assets for the game. The printer I was able to have it in 320 faces; it is the player's weapon. The chair is an enemy's long-range weapon; its face is at 2,456, most of it is from the wheels, without the wheels, the face is 1,516. Looking back, I can definitely make the wheel with fewer polygons.

Chair (throwable)

Chair (throwable)

Printer (Machine Gun)

Printer (Machine Gun)

Printer texture

Printer texture