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Lunch Break: Textures

This was a six-month junior project where our team of 18 set out to make a complete game. I was one of three 3D modelers, and most of my work focused on creating assets that matched the team’s visual goals: bright and easy-to-read colors, flat tones for environments to avoid overstimulation, and a toon-style.

These are other team members' models, and I was the one who textured them.

Player's Hand

Player's Hand

Enemy, 36 diffrent combo of color

Enemy, 36 diffrent combo of color

Cubicle

Cubicle