Website powered by

Valentine Bunny

This bunny began as a personal doodle that I brought into 3D through sculpting. After ZBrush became unavailable, I explored an alternative sculpting tool, experimenting with shapes, forms, and stylization to translate the character from sketch to digital model.
Then, I bring the Nomad sculpting model in Maya to use as a reference for creating a low-poly model. Bring the low-poly model to Nomad to sculpt the fur detail. Then bring it to Substance Painter to bake and continue the texture. I managed to have the Poly count of 2,360 faces.

Maya Render

Maya Render

Close Up

Close Up

Wireframe

Wireframe

Unity Toon shader

Unity Toon shader

Texture + UV

Texture + UV

high poly sculpt

high poly sculpt

Schech in Nomad

Schech in Nomad

Schech in Nomad

Schech in Nomad

Draft

Draft