This bunny began as a personal doodle that I brought into 3D through sculpting. After ZBrush became unavailable, I explored an alternative sculpting tool, experimenting with shapes, forms, and stylization to translate the character from sketch to digital model.
Then, I bring the Nomad sculpting model in Maya to use as a reference for creating a low-poly model. Bring the low-poly model to Nomad to sculpt the fur detail. Then bring it to Substance Painter to bake and continue the texture. I managed to have the Poly count of 2,360 faces.