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Krovna: Custom Smart Material-Peeling Wood

I created a base smart material in Substance Painter for peeling wood to help speed up our 3D texturing workflow, since many of our props are wood-based. I took time to organize and clearly name each layer so it’s easy for others (and myself) to understand, tweak, and reuse.

In addition, I developed a separate smart material for outlines and texture overlays as a foundation to match our art direction, a children’s book feel inspired by Ivan Bilibin’s illustration style.

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting

Display from Substance Painter Default lighting