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Magic Mushroom Forest

Magic Mushroom Forest is a fully procedural environment built in Houdini FX 21, covering the complete CG pipeline from modeling through to final render. Mushroom caps were sculpted using curves and a Revolve SOP, with undergill folds driven by a Path Deform along the base curve. Stems were generated with SideFX Labs Tree, and the forest floor was built using Particle Fluid Surface for a natural tactile feel. A For Loop was used to construct 25 unique cap and stem variations, giving the scattered forest genuine visual variety.

Spore movement was simulated in a POP Network using wind forces and curve-guided motion, then cached to disk for stable rendering. All textures were built entirely within Houdini's COP network, keeping the project fully self-contained. The scene was lit with a Dome Light using Houdini's Sky Lit Garage HDRI and rendered with Karma inside Solaris.

Houdini Render Video

Render Image from Houdini

Render Image from Houdini

Render Image from Houdini

Render Image from Houdini

Render Image from Houdini

Render Image from Houdini

Geo View

Geo View

Merging the 5 variations of the mushroom caps to 5 variations of the stem

Merging the 5 variations of the mushroom caps to 5 variations of the stem

Moodbard

Moodbard