This project is a small sensory environment in Unreal Engine. Inspired by Ksenia Mimeeva's mushroom house, I developed all the textures and models myself. My main focus is to model the props within a set triangle count while ensuring they look visually appealing, so the frame rate remains above 60 on the professor's computer. I plan to create a plant and mushroom kit to populate the scene within the class's time constraints. The plant kit includes a vine, two different leaf shapes, and a flower, while the mushroom kit features a stem, two mushroom caps, and a window.
Reference: https://www.artstation.com/artwork/ZexzJR